![]() Yeah, I select 2048x2048, but I somehow can't export map to BeamNGĮither I used. If you have trouble building roads that look real, a good start if you don't have or cannot afford World Machine, is to use tools like the describe on the 'something about roads' thread post on 's website forums (it's a not steam link, but should be safe-for-work). Smash things up, or try to drive your way down without getting crushed Spawn on the bottom of the map for a very challenging drive to the top. That is all, look forware to seeing your map! A car-wrecking, hole of doom Hi everybody, here is Leap Of Death. Again, it must be equal length and width. Valid sizes are anything from 128 (tiny, not even a city block), and just keep 'doubling' the number (any power of 2 number) up to 4096, and the terrain must be square.ġ28, 256, 512, 1024, 2048, 4096 unit squares are all valid numbers. ![]() In the future we may/might see tiled terrain support, but for now, when exporting it, don't select tiling (it by default uses 512 unit tiles), just do one large chunk for now as Beamng.drive supports only one terrain with collision (without it, you'll fall through it like it was air). Origineel geplaatst door .just don't trying loading anything over 4096 x 4096 into Beamng.drive editor, or it won't work.
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